Monday, November 28, 2011

Review excerpt: For great justice

I found this excerpt from a review very helpful for realizing some of the new potential for Minecraft 1.0. :
An exciting part of the game is enchanting items: experience earned through combat can be spent adding attributes to any weapon or piece of armor by using an enchantment table (which requires both diamonds and obsidian to build, both rare materials located deep in the ground, unfortunately) surrounded by bookshelves. For example, a diamond sword can be enchanted with smite (extra damage to zombies and skeletons) and knockback, or you can create a metal shovel with increased durability. Using more points will result in a more powerful enchantment, so you’ll have to decide whether to save up for more powerful attributes. This gives the player a reason to kill enemies (instead of simply avoiding them every night), since you use the experience to better your inventory. You can also brew potions to restore health, increase attacks, or move faster (plus negative effects you can throw at enemies). Obsidian can be used to enter The Nether, a fire world with unique enemies and blocks that are required to reach The End of the game. While there is a conclusion to Minecraft, exploring the randomly generated terrain, collecting blocks, making buildings, crafting and enchanting items, and fighting enemies will keep most people busy for quite a long time.

I am excite.

Meggerman joins the new Server!

Remember: I can move any structures from the old server that you may want. The advantage of having a small group server.

Sunday, November 27, 2011

PSA - New World

After more exploration it is apparent that any newly discovered terrain is about 90% water. And in order to see the new biomes and features correctly we have to start a new world, so that's what I'm gonna do. New Server's gonna be fairly basic. 1 home, no warp points, no econ. I want to encourage public transportation systems and actual Nether warps. Minecraft 1.0 has a lot going for it with enchanting and potion making and animal farming. I don't think we need to add anything to it. I can move structures over if there are any you really want to carry over onto the new map. I know a lot of you have a lot of things you worked hard on that you don't want to lose. I also think that starting fresh is one of the funnest things about Minecraft. I'll do my best on those requests. (Mason's megaman is coming with me) Gimme a day or two to work out the kinks on the new world. I'm pretty excited about it.

Newly Generated Terrain and the Town of Clarkwater

In Slamworld, I did some exploring to generate new chunks. I passed through the largest ocean I've ever seen in Minecraft. On the other side was the thickest forest I've ever seen in Minecraft. I walked across an entire land mass on treetops. After that I discovered a new town with some inhabitants! I'm naming this town "Clarkwater" (I actually found a cool random town name generator - perfect for randomly generated towns) and I'm setting a warp there for anyone wanting to explore newly generated terrain.


EDIT: Also, generated a new Nether world.






Thursday, November 24, 2011

Minecraft 1.0

Running the latest Bukkit. Scubakit is broke. Nothing else seems to be.

Friday, November 18, 2011

Minecraft 1.0

Minecraft is officially out of beta. The server will stay up as 1.8.1 until the new RB of bukkit is release (or when I can get around to it) Nobody's really been on I realize, but the server has stayed up for about 98 percent of the time.

 Stay tuned for some possible announcements for what I may want to do next with our little group.

In the meantime, have fun with whatever else you're doing... coughSkyrimcough