Monday, November 28, 2011

Review excerpt: For great justice

I found this excerpt from a review very helpful for realizing some of the new potential for Minecraft 1.0. :
An exciting part of the game is enchanting items: experience earned through combat can be spent adding attributes to any weapon or piece of armor by using an enchantment table (which requires both diamonds and obsidian to build, both rare materials located deep in the ground, unfortunately) surrounded by bookshelves. For example, a diamond sword can be enchanted with smite (extra damage to zombies and skeletons) and knockback, or you can create a metal shovel with increased durability. Using more points will result in a more powerful enchantment, so you’ll have to decide whether to save up for more powerful attributes. This gives the player a reason to kill enemies (instead of simply avoiding them every night), since you use the experience to better your inventory. You can also brew potions to restore health, increase attacks, or move faster (plus negative effects you can throw at enemies). Obsidian can be used to enter The Nether, a fire world with unique enemies and blocks that are required to reach The End of the game. While there is a conclusion to Minecraft, exploring the randomly generated terrain, collecting blocks, making buildings, crafting and enchanting items, and fighting enemies will keep most people busy for quite a long time.

I am excite.

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